ITEM DATABASE
Legendary & Set items — 150 total
Hits an enemy with a precise blast of lightning, dealing 385% weapon damage as Lightning and then jumping to additional nearby enemies. Each consecutive jump deals 77% less damage. Jumps up to 5 targets.
Increases damage against elites by 25–30%. Also increases your skill damage based on your lowest elemental bonus.
All damage taken is split between wearers of this item. While your follower wears a Unity, you take 50% reduced damage.
Gain 150–200% increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class.
Chance to create an area of focused power when killing enemies. Standing in the area grants 85% increased damage.
Reduce the remaining cooldown of one of your skills by 1 second when you hit with a resource-spending attack.
Increases damage against elites by 40–50%.
Fear causes you to gain 3.0–4.0% increased attack speed for 5 seconds, stacking up to 5 times.
Increases damage against elites by 30–35%. Increases Gold and Health Globe pickup radius by 2–3 yards.
Chance to summon a Demonic Slave when hitting enemies. The slave shares a portion of your damage and draws enemy fire.
Chance on kill to cause a Manglemaw to rise from the corpse. Manglemaws deal Physical damage.
Increases damage against Slowed, Chilled, or Stunned enemies by 40–50%. After killing an elite, become Unstoppable for 3–5 seconds.
Hammer of the Ancients deals 300–400% increased damage and returns 25 Fury if it hits 3 or fewer enemies.
Rend deals 250–300% more damage and Rend's duration is increased by 2–4 seconds.
Empowers your primary skills, causing them to deal 20–25% increased damage.
Whirlwind gains the effect of the Dust Devils rune. Whirlwind and Dust Devils deal 200–250% more damage.
Whirlwind constantly Slows enemies by 60%. Gain 1 Fury per second for every enemy within 10 yards while Whirlwinding.
Teleport no longer has a cooldown but now costs 25 Arcane Power.
Energy Twister damage is increased by 75–100% for each Energy Twister you have out up to a maximum of 5 stacks.
Each time you cast a Signature spell, the damage of Arcane Orb is increased by 110–150% for 6 seconds, stacking up to 3 times.
Hammer of the Ancients deals 250–300% increased damage.
Reduces cooldown of Wrath of the Berserker by 1 second per Fury spent.
Wrath of the Berserker cooldown reduction increased.
Ancients deal increased damage while Wrath of the Berserker is active.
Reduces cost of Call of the Ancients.
Grants bonus Fury regeneration while Wrath of the Berserker is active.
Whirlwind gains the effect of the Dust Devils rune for free.
Furious Charge stacks bonus damage to next attack.
Whirlwind periodically creates a Dust Devil.
Reduces Fury cost of Whirlwind.
Whirlwind builds increased Fury per second.
Whirlwind movement speed increased.
Mystic Ally elements now cycle with Mantra activation.
Mystic Ally skills deal 250% increased damage.
Mystic Ally range and duration increased.
All active Mystic Ally runes are summoned simultaneously.
Your Mystic Ally deals 400–500% increased damage.
Reduces the cooldown of Mystic Ally.
Fire skills deal 20–25% more damage.
Hitting enemies causes them to burn, dealing fire damage over 3 seconds.
Burning enemies take 1000% increased damage from your skills.
Fire damage from Firebird's Finery ignores resistances.
Fire Shield from Firebird's set protects you from death.
Gain increased Fire skill damage from Firebird's Finery bonuses.
Haunt lasts until the target dies.
Soul Harvest has no cooldown and reduces damage taken by 40%.
Soul Harvest consumes Locust Swarm and Haunt on enemies, dealing 6 seconds worth of DoT damage instantly.
Soul Harvest reduces the Mana cost of your next skill by 80%.
Poison damage is increased based on stacks of Soul Harvest.
Soul Harvest bonus damage increased to 900–1000%.
Rain of Vengeance no longer has a cooldown.
Rain of Vengeance deals 100% more damage.
After casting Rain of Vengeance, deal 400–500% increased damage and take 60% reduced damage for 10 seconds.
Rain of Vengeance damage increased by 175–200%.
Rain of Vengeance gains effects of all runes.
Reduces Hatred cost of Rain of Vengeance.
Condemn is Blessed by the Light and costs no Wrath.
Judgment is empowered to deal 800% more damage and judged enemies take 800% increased damage.
Every enemy hit by Blessed Hammer increases the damage of your next Condemn by 1000%.
Reduces the Wrath cost of all skills by 50% while Akarat's Champion is active.
Reduce the cost of Akarat's Champion and all Laws by 50%.
Bombardment deals 500–600% increased damage while Akarat's Champion is active.
Sweep Attack reduces the cooldown of Shield Bash by 1 second and Shield Bash reduces the cooldown of Sweep Attack by 1 second.
Sweep Attack and Shield Bash generate 4 Wrath per hit.
Sweep Attack and Shield Bash attacks 50% faster.
Sweep Attack and Shield Bash deal 14500% increased damage.
Reduces the cooldown of Shield Bash.
Every time Sweep Attack or Shield Bash hits an enemy, gain a stack of Roland's Legacy. Each stack increases your Shield Bash damage by 1500% up to a maximum of 10 stacks.
Dashing Strike also causes you to dash to every enemy hit, dealing 800% weapon damage.
Dashing Strike spends 75 Spirit and its cooldown is reduced by 1 second for every 50 Spirit you spend.
Your primary skills deal 400% increased damage and generate 4 additional Spirit.
Dashing Strike now teleports you to the targeted location and also removes all movement impairing effects.
Dashing Strike gains the effect of all its runes.
Dashing Strike deals 9000% of your weapon damage, and this damage is increased to 9000% for 6 seconds after using Dashing Strike.
Impale deals 300–400% increased damage to the first enemy hit.
Your Impale Critical Strikes grant a short duration of Smoke Screen.
Impale gains the effect of the Overpenetration rune.
Your first Impale each second deals 75000% increased damage.
Impale gains the effect of the Chemical Burn rune.
Impale deals an additional 34000% weapon damage per Shadow Power stack you have.
Teleport gains the effect of the Safe Passage rune.
Wearing 3 pieces of Tal Rasha's set increases Arcane Torrent, Blizzard, Disintegrate, and Explosive Blast damage by 750%.
Casting Arcane Orb, Arcane Torrent, Blizzard, or Hydra grants a stack of Tal Rasha's Elements. Each stack increases all elemental damage bonuses by 15% for 8 seconds.
After Teleporting, Tal Rasha's Elements grants 1 additional stack.
Wearing 2 pieces of Tal Rasha's set reduces the cooldown of Archon.
Meteor deals 1000% increased damage and each Meteor reduces the cooldown of Archon by 2 seconds.
Army of the Dead is now permanent and its cooldown is replaced by Essence cost.
Each ally that dies reduces the cooldown of Army of the Dead by 1%.
Army of the Dead - Unconventional Warfare gains the effects of every rune.
Army of the Dead reduces skeletal minion cooldown.
Each active skeleton increases the damage of Army of the Dead by 100%.
Army of the Dead damage increased by 1250% per active skeleton.
Corpse Explosion fires a Corpse Lance at a nearby enemy.
Corpse Lance also applies a stacking debuff on enemies hit, increasing all damage taken by 1000% for 5 seconds.
Corpse Explosion consumes up to 5 Corpses and stacks with each corpse consumed.
Corpse Lance deals 800% increased damage.
Corpse Explosion also fires Corpse Lances at nearby enemies.
Each Corpse consumed by Corpse Explosion generates 1 Essence.
Wall of Death gains the effect of all runes.
After casting Wall of Death, gain 4000% increased damage for 15 seconds.
Enemies hit by Wall of Death take 2500% increased damage from the skill.
Necrosis stacks decay at 1 per second and each stack increases damage by 1000%.
Wall of Death reduces the cooldown of Big Bad Voodoo and Fetish Army by 1 second per enemy hit.
Haunted Visions and other poison damage applies a Necrosis debuff to enemies.
Every time you take damage, your Thorns is increased by 35% for 3 seconds, stacking up to 10 times.
Your Thorns damage now hits all enemies in a 15 yard radius around you.
The attack speed of Punish and Slash are increased by 50% and deal 6000% of your Thorns damage to the first enemy hit.
Every use of Punish or Slash generates 1 Wrath and reduces all cooldowns by 1 second.
Thorns damage increased by 3000%.
You gain 50% of your Thorns as additional damage on Sweep Attack and Shield Bash.
Every third hit of Exploding Palm applies a Seven-Sided Strike to a nearby enemy.
Seven-Sided Strike deals 777% increased damage per stack of Combination Strike.
Seven-Sided Strike applies Exploding Palm.
Exploding Palm's on-death explosion has a 100% chance to apply Exploding Palm to all nearby enemies.
Your Seven-Sided Strike now explodes with all 7 blows at once on a single enemy.
Reduces cooldown of Seven-Sided Strike by 3 seconds for each enemy hit by Exploding Palm.
Companion — All runes of Companion summon an animal companion. All rune effects are gained.
Sentry deals 400% increased damage and Multishot gains the effect of Arsenal rune.
Each active Sentry increases all damage dealt by 600%.
Sentry fires a Multishot instead of normal arrows.
Multishot hits enemies for 800% weapon damage and also reduces the Discipline cost of Sentry.
Sentry duration increased by 2 seconds and Sentry attack speed increased by 25%.
Sweeping Wind gains the effect of the Inner Storm rune.
Tempest Rush refreshes the duration of Sweeping Wind and also activates the effect of every Mantra.
Hitting with Tempest Rush increases the damage of Sweeping Wind by 10000% for 4 seconds.
Tempest Rush movement speed increased by 25%.
Sweeping Wind damage increased by 4000%.
Tempest Rush channeling reduces your damage taken by 50%.
Heaven's Fury gains the effect of the Blessed Ground rune and each subsequent hits increases damage by 100%.
Fist of the Heavens power is doubled.
Heaven's Fury hits enemies for 9000% weapon damage and also reduces the Wrath cost of Fist of the Heavens.
Fist of the Heavens deals 800% more damage to enemies inside Heaven's Fury.
Heaven's Fury now pierces enemies.
Fist of the Heavens generates 5 Wrath when it hits an enemy that Heaven's Fury is hitting.
Archon skills have their damage increased by 150% for each stack of Archon you have.
You gain 1 Archon stack when you hit with an Archon ability, and you lose 1 Archon stack when you do not.
Archon stacks now also increase your attack speed by 1% each, up to 50%.
Archon gains the effect of all runes.
Archon form also increases the damage of Arcane Orb, Arcane Torrent, Disintegrate, Ray of Frost, Wave of Force, Explosive Blast, and Blizzard by 3000%.
When Archon ends, the cooldown is refreshed.
Enemies affected by your Slow Time take 3500% more damage from Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force.
Slow Time can affect up to 8 enemies simultaneously.
Arcane Orb now also implodes, dealing 300% weapon damage to all enemies within 15 yards.
Slow Time's bubbles also attract projectiles from distant enemies, protecting your allies.
Casting Slow Time resets the cooldown of Arcane Orb.
Slow Time's duration is increased by 30%.
Every second while in Archon form you expel a Wave of Destruction, dealing 1000% weapon damage to all enemies within 30 yards.
Every time you cast a Non-Archon skill, you increase the damage of the next Wave of Destruction by 500%.
When the target of your Command Skeletons dies, your skeletons are automatically commanded to attack a nearby target.
While your skeletons are commanded to attack a target, you deal 400% increased damage.