SET BONUSES
D3 class sets with 2, 4, and 6-piece bonuses — 30 sets
Immortal King's Call
Call of the Ancients lasts until they die.
Reduce the cost of all skills by 50%.
Ancients deal 3500% increased damage while Wrath of the Berserker is active. Wrath of the Berserker is always active while your three Ancients are alive.
Wrath of the Wastes
Whirlwind gains the effect of the Dust Devils rune and Rend is applied to all enemies hit by Whirlwind and its Dust Devils.
Whirlwind and Dust Devils deal 250% increased damage.
Whirlwind and Dust Devils deal 3500% increased damage and Whirlwind now constantly Slows enemies hit by 60%.
Bul-Kathos's Oath
Whirlwind gains the effect of the Dust Devils rune. Whirlwind and Dust Devils deal 200–250% more damage. You generate 2 Fury per second while Whirlwinding.
Horde of the Ninety Savages
Double the effectiveness of your shouts (Battle Rage, Threatening Shout, War Cry).
Hammer of the Ancients creates a shockwave every 2nd attack, dealing 100% of the damage of Hammer of the Ancients.
Hammer of the Ancients and Seismic Slam are now also cast when under the effects of Wrath of the Berserker. Each enemy hit with Hammer of the Ancients or Seismic Slam adds a stack of The Legacy of Raekor. At 5 stacks they are consumed and deal 2000% increased damage.
Might of the Earth
Leap causes an Earthquake upon landing. Leap's cooldown is reduced by 3 seconds for every enemy it hits.
Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear, and Seismic Slam by 800%.
Leap causes a massive Earthquake that deals 10000% weapon damage as Fire for 8 seconds. Ancient Spear and Seismic Slam also cause a shockwave that deals 700% weapon damage as Physical.
Armor of Akkhan
Reduce the cost of Akarat's Champion and all Laws by 50%.
While Akarat's Champion is active, reduce the cost of all skills by 50%.
While Akarat's Champion is active, you deal 1500% increased damage and take 50% reduced damage.
Roland's Legacy
Sweep Attack and Shield Bash generate 4 Wrath per hit and reduce each other's cooldown by 1 second when used.
Sweep Attack and Shield Bash deal 1000% increased damage.
Every use of Shield Bash and Sweep Attack that hits an enemy grants a stack of Roland's Legacy, increasing the damage of Shield Bash and Sweep Attack by 4500% for 8 seconds.
Thorns of the Invoker
Your Thorns damage now hits all enemies in a 15 yard radius around you.
Every time you hit an enemy with Punish or Slash, your Thorns is increased by 35% for 2 seconds, stacking up to 10 times.
The attack speed of Punish and Slash are increased by 50% and deal 6000% of your Thorns damage to the first enemy hit.
Aegis of Valor
Fist of the Heavens' Holy bolts now also deal damage to all enemies within 20 yards. Heaven's Fury gains the effect of the Blessed Ground rune.
Fist of the Heavens and Heaven's Fury deal 200% increased damage for each enemy it hits.
Hitting with Fist of the Heavens empowers Heaven's Fury, causing it to deal 9000% increased damage for 5 seconds.
Natalya's Vengeance
Rain of Vengeance no longer has a cooldown, instead costs 50 Hatred.
After casting Rain of Vengeance, deal 500% increased damage and take 60% reduced damage for 10 seconds.
Rain of Vengeance deals 12000% increased damage.
Embodiment of the Marauder
Companion — All runes of Companion summon an animal companion.
Your Sentries deal 400% increased damage.
Each active Sentry increases the damage of all your other Sentry skills by 10000%.
The Shadow's Mantle
Your Impale gains the effect of the Chemical Burn rune.
Impale deals 3000% increased damage to the first enemy hit.
Your first Impale each second deals 75000% increased damage.
Unhallowed Essence
Your generators deal 40% more damage. Multishot hits all enemies caught in its path.
Gain 60% damage reduction and deal 60% increased damage for 8 seconds after spending Discipline.
Your generators, Multishot, and Vengeance deal 60% increased damage for each point of Discipline you have.
Inna's Mantra
Gain the passive effects of all four Mantras simultaneously.
Mystic Ally's damage is increased by 250% for every point of Dexterity you have.
Mystic Ally cast out 6 Mystic Allies when casted. Damage of Mystic Ally increased by 3500%.
Raiment of a Thousand Storms
Your Spirit Generators have 40% increased attack speed and deal 400% more damage.
Dashing Strike spends 75 Spirit, but its cooldown is reduced by 1 second for every 50 Spirit you spend.
Dashing Strike deals 12500% of your weapon damage as Lightning and also causes your next Spirit Generator to deal 5750% more damage.
Patterns of Justice
Sweeping Wind gains the effect of the Inner Storm rune and activates the effect of every Mantra when you Tempest Rush.
Tempest Rush reduces your damage taken by 50% while active.
Hitting with Tempest Rush increases the damage of Sweeping Wind by 10000% for 4 seconds.
Uliana's Stratagem
Every third hit of Exploding Palm applies a Seven-Sided Strike to a nearby enemy.
Seven-Sided Strike deals 777% increased damage per stack of Combination Strike.
Increase the damage of Exploding Palm by 9000%.
Bones of Rathma
Casting Army of the Dead reduces the cooldown of your minion skills by 2 seconds.
Each active minion increases the damage of Army of the Dead by 100%.
Each active minion increases the damage of your Army of the Dead by 1250%.
Pestilence Master's Shroud
Each corpse consumed by Corpse Explosion generates 1 Essence.
Corpse Lance and Corpse Explosion each fire a Corpse Lance at a nearby enemy.
Enemies hit by Corpse Lance take 10000% increased damage and this effect stacks.
Jade Harvester
Soul Harvest gains the effect of the Siphon rune.
Soul Harvest reduces the cooldown of Big Bad Voodoo and Fetish Army by 30 seconds.
Soul Harvest consumes your damage over time effects on enemies, instantly dealing 250 seconds worth of remaining damage.
Helltooth Harness
After casting Wall of Death, gain 4000% increased damage for 15 seconds.
Enemies hit by Wall of Death, Zombie Bears, Corpse Spiders, Plague of Toads, Firebomb, Grasp of the Dead, or Zombie Charger are Slowed by 60% for 3 seconds.
Wall of Death deals 4000% more damage and its cooldown is refreshed when the Witch Doctor casts a Zombie skill.
Spirit of Arachyr
A permanent Spider Queen is summoned to fight for you.
The Spider Queen spews webs on the ground, Slowing enemies by 60% and inflicting them with Hex.
Hex deals 9000% more damage and your Spider Queen deals 4000% more damage.
Mundunugu's Regalia
Spirit Barrage gains the effect of the Phantasm rune.
Big Bad Voodoo gains the effect of the Slam Dance rune and its duration is doubled.
Spirit Barrage deals 20000% increased damage for 30 seconds after you enter the spirit realm with Spirit Walk.
Tal Rasha's Elements
Damaging enemies with Arcane, Cold, Fire, or Lightning will cause a Meteor of the same damage type to fall from the sky. This effect has a 4 second cooldown.
Attacks increase your resistance to that element by 10% for 8 seconds. Elemental resistance bonuses are increased by 100%.
Gain a 4000% damage bonus for 8 seconds when you deal elemental damage of the type that kills an enemy.
Firebird's Finery
Hitting an enemy with 3 different elements in 4 seconds creates a Combustion, giving all attacks 3000% Fire damage for 4 seconds.
Enemies hit by Combustion burn for 12000% weapon damage over 8 seconds.
Damage from Ignite stacks up to 20 times. Combustion effects all enemies within 15 yards.
Vyr's Amazing Arcana
Archon gains the effect of all runes.
You gain 1 Archon stack when you hit with an Archon ability.
Archon skills deal 150% more damage per Archon stack.
Delsere's Magnum Opus
Casting Slow Time reduces the cooldown of Arcane Orb by 2 seconds.
Enemies affected by your Slow Time take 600% increased damage.
Enemies affected by Slow Time take 3500% increased damage from Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force.
Chantodo's Resolve
Every second while in Archon form you expel a Wave of Destruction, dealing 1000% weapon damage to all enemies within 30 yards. Every time you cast a Non-Archon skill, you increase the damage of the next Wave of Destruction by 500%.
Typhon's Veil
Double the duration of all Hydra heads and Slow Time spheres.
Take 8% less damage for each Hydra head alive, up to 40%.
Hydra heads deal 1300% increased damage for each head currently active.
Jesseth Arms
While your skeletons are commanded to attack a target, you deal 400% increased damage.