ASPECTS
Legendary Aspects from the Codex of Power and legendary drops โ 72 total
Lucky Hit: Up to 5โ25% chance to gain a Barrier absorbing [X] damage for 5 seconds. While you have a Barrier, gain 10% increased Block Chance.
Gain 0.25โ1% increased Armor for 4 seconds when you deal any form of damage, stacking up to 25โ100%.
While Unstoppable, and for 4 seconds after, you gain 10โ25% increased Movement Speed.
Deal 15โ25% increased damage while you have a Barrier active.
Restore 1โ4 of your Primary Resource when you Crowd Control an enemy.
Basic Skills gain 15โ30% Attack Speed.
Critical Strikes with Core Skills increase your Attack Speed by 5โ10% for 5 seconds, up to 30โ45%.
Skills deal up to 10โ20% increased damage based on your Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.
You have a 30โ50% increased Critical Strike Chance against Immobilized enemies. While you are Healthy, Overpower attacks also Immobilize enemies for 3 seconds.
Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by 5โ10%, up to 50%.
Your Lucky Hit Chance is increased by 10โ20% while you have a Barrier active.
Taking direct damage has up to a 5โ15% chance to reset the Cooldown of one of your Defensive Skills.
Critical Strikes grant 8โ16% Movement Speed for 1 second, up to 4 seconds.
Deal 5โ10% increased damage for each second you stand still, up to 30โ50%.
While a Barrier is active, there is an 8โ12% chance to ignore incoming projectile damage.
The duration of Earthen Bulwark is increased by 3โ5 seconds. Killing an enemy covered in Earth Skill effects refunds the Cooldown of Earthen Bulwark.
Lucky Hit: Up to a 30โ50% chance to grant 10% Critical Strike Chance to the element of the Skill that caused the Lucky Hit for 5 seconds.
Whenever you deal direct damage while Berserking, inflict 30โ60% of the base damage dealt as additional Bleeding damage over 5 seconds.
Each point of Fury you generate above your maximum grants your next Core Skill 2โ4% increased damage, up to 30โ50%.
Hammer of the Ancients quakes forward, dealing 50โ100% of its damage to enemies it passes through.
Lucky Hit: Up to 30โ45% chance to gain 20โ40 Fury when you hit a Vulnerable enemy.
While Berserking, you deal 15โ30% of your damage as additional Fire damage.
Each point of Fury you generate while at maximum Fury grants 0.5โ1% Fortify.
Gain 2โ4% Damage Reduction for each Nearby Bleeding enemy, up to 10โ20% maximum.
You gain 3โ5 Fury each time you take damage while Berserking.
Lucky Hit: Damaging an enemy with a Core Skill has up to a 22โ40% chance to extend the duration of Berserking by 1 second. Double this chance if the enemy is Injured.
Your Wolf Companions are replaced by a single Dire Wolf Companion that deals 100โ130% increased damage and automatically casts Rabies on nearby enemies.
Lucky Hit: Wind Skills have up to a 5โ10% chance to fully restore your Spirit.
Landslide's earth pillars create a shockwave that travels forward, dealing 70โ130% of Landslide's damage to all enemies in its path.
Boulder is now a Core Skill that costs 50 Spirit. Casting it reduces its cost by 1 for each Shapeshifting Skill you have equipped.
Gain 1โ2 additional Companion for each active Companion Skill you have equipped.
Earth Skills deal 20โ40% increased Critical Strike Damage to Crowd Controlled enemies.
Werewolf Skills function as Storm Skills and Storm Skills function as Werewolf Skills for the purposes of the Wolves' Companions.
After Killing an enemy with Shred, your next Werewolf Skill generates 20โ30% more Spirit and deals 20โ30% increased damage.
When you Shapeshift into your Animal form, reduce the Cooldown of your next Shapeshift by 0.5โ1.5 seconds.
Critical Strikes with Bone Spear reduce the Cooldown of Bone Spirit by 2โ4 seconds.
Consuming a Corpse has a 15โ25% chance to spawn a Corpse Explosion at the corpse's location.
Blood Surge creates a blood nova that deals 15โ35% of its base damage and periodically detonates, sending ricochets to 4โ8 additional enemies.
You deal 60โ120% increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times.
Your Skeletons gain 1% increased damage and attack speed per second they are alive, up to 25โ50%.
Bone Prison spawns a pool of Blight that deals 50โ100% of normal damage over 6 seconds.
You deal 30โ60% increased Shadow Damage to enemies afflicted by both Decrepify and Iron Maiden.
Bone Spear's primary attack makes enemies hit beyond the first Vulnerable for 1.5โ2.5 seconds.
Each time one of your Skeletal Warriors damages an enemy, they gain 5โ10% Attack Speed for 3 seconds, stacking up to 30โ60%.
While Deep Freeze is active, exploding ice spikes form beneath your feet and around you, each dealing [X] Cold damage.
Casting a Basic Skill reduces the Mana cost of your next Core Skill by 10โ25%.
Your Fire Skills gain a 1% increased Critical Strike Chance for each different Fire Skill in your Skill Bar. Fire Skills deal 5โ10% increased damage when you have 3 or more.
While you are within your own Blizzard, you take 10โ20% less damage.
Coming in contact with your Firewall empowers your next Fireball, causing it to explode 3 times for 30โ50% of the normal damage each.
You may have 1โ2 additional Hydra(s) active at a time.
Lightning Spear has an 11โ20% chance to spawn an additional Lightning Spear when you cast it.
Your Mana Regeneration is increased by 15โ25% if you have not taken damage in the last 3โ5 seconds.
Gain 20โ30% Movement Speed for 3 seconds after Teleporting.
Each time Chain Lightning bounces, it deals 5โ10% increased damage.
When a Dark Shroud shadow is removed, it detonates dealing [X]% of your Trap Skill's damage as Shadow damage to all Nearby enemies.
Twisting Blades orbit for a brief time after they return to you, dealing 10โ25% of Twisting Blades' return damage per hit, and up to 30โ45% to a single enemy.
Shadow Step has 1โ3 additional Charges.
Fan of Knives hits enemies in a full circle and its Cooldown is reduced by 0.1โ0.5 seconds for each enemy hit, up to 3 seconds.
Damaging an Elite enemy with a Basic Skill generates 4โ8 Energy.
Lucky Hit: Your Marksman Skills have up to a 10โ20% chance to create an arrow storm at the enemy's location, dealing [X]% Physical damage over 3 seconds. You can have up to 5 active at one time.
Lucky Hit: Killing a Poisoned enemy has up to a 75% chance to create a Healing Potion.
Your Imbuement Skill effects have 20โ40% increased potency against Vulnerable enemies.
You have a 10โ20% chance to take 35% less damage. If you would take fatal damage while at full Life, you instead gain 15% of your Maximum Life as a Barrier for 4 seconds.
Your maximum number of Centipede Skill Charges is increased by 1โ3.
Critical Strikes increase your Critical Strike Chance by 1โ2% for 5 seconds, up to 10โ20%.
Evade grants 1โ3 Spirit and its Cooldown is reduced by 1โ3 seconds.
Killing enemies with Eagle Skills reduces the Cooldown of your next Eagle Skill by 0.5โ1 second.
Your Gorilla Skills deal 10โ20% increased damage while Resolve is active.
Centipede Skills Slow enemies by 40โ60% for 3 seconds on hit.
After you spend 100 Primary Resource, your next Skill deals 10โ20% increased damage.
Flame Shield lets you move freely through enemies. Enemies you move through while Flame Shield is active are Immobilized for 2โ4 seconds.
While all of your Weapon Techniques are equipped, your Fury generation is increased by 10โ20%.