CRAFTING
Tempering Manuals, Masterworking, Enchanting, and all crafting activities
CRAFTING ACTIVITIES
Imprint a Legendary Aspect from your Codex of Power or extracted from a Legendary item onto a Rare, Legendary, or Unique item. The item gains the Aspect as a new affix.
- •Legendary items drop with random values — extract and imprint the best rolls
- •Codex of Power gives minimum values; dropped aspects can roll higher
- •Imprinting overwrites an existing Legendary Aspect on the item
- •Mythic Uniques cannot be imprinted
Extract the Legendary Aspect from a Legendary item. The item is destroyed but the Aspect is added to your Codex of Power for future imprinting.
- •The extracted Legendary item is destroyed
- •Extracted aspects can have better values than Codex versions
- •You can hold multiple copies of the same aspect
- •Extracted aspects persist through seasons in the Codex
Select one affix on a Rare or Legendary item to reroll. You choose between the old and one new random affix. Can be repeated for increasing gold costs.
- •Only one affix can be enchanted per item
- •Each subsequent enchant on the same affix costs more gold
- •The affix pool depends on item slot and class
- •Unique items cannot be enchanted
Apply up to 2 Tempered Affixes to a Rare or Legendary item using Tempering Manuals. Each item has a limited number of tempers before becoming exhausted.
- •Each item can only be tempered a limited number of times (shown as durability)
- •Choose from the affixes in the Manual's pool — result is random within the pool
- •Items can have up to 2 Tempered Affixes (shown with a fiery border)
- •You can re-temper to get a different roll, but this uses durability
- •Mythic Uniques can also be tempered
Upgrade an item through 12 ranks, increasing all affix values. At ranks 4, 8, and 12, one random affix gets a 25% bonus. Rank 12 provides a massive overall boost.
- •Rank 1-4: Obducite required
- •Rank 5-8: Ingolith required
- •Rank 9-12: Neathiron required
- •Ranks 4, 8, and 12 grant a 25% bonus to a random affix
- •The rank 12 bonus is very powerful — prioritize items you plan to keep
- •Masterworking resets if you re-imprint or otherwise modify an item
Break down unwanted equipment into crafting materials.
- •Normal items yield Iron Chunks and White Objects
- •Magic items yield Scattered Prisms and Coiling Wards
- •Rare items yield Veiled Crystals and Baleful Fragments
- •Legendary items yield Fiend Rose and Forgotten Souls
- •Unique items yield unique salvage materials
- •Mass salvage is available to break down stacks of the same quality
Upgrade items up to 5 times to increase their Item Power and all affix values.
- •Upgrading increases Item Power which can push an item into a higher affix tier
- •Up to 5 upgrades are available per item
- •Item Power breakpoints: 725 (Ancestral threshold)
- •Higher Item Power means higher affix ranges
Socket Gems into equipment, unsocket Gems from equipment, upgrade Gems to higher tiers, and craft Jewelry.
- •Each equipment slot has a maximum number of sockets
- •Weapons: Emerald (Vulnerable Damage), Sapphire (Damage vs Crowd Controlled), Ruby (Overpower), Topaz (Basic Skill Damage), Skull (Life on Kill), Diamond (All Resistances)
- •Armor: Emerald (Dexterity), Sapphire (Intelligence), Ruby (Strength), Topaz (Willpower), Skull (Max Life), Diamond (Barrier Generation)
- •Jewelry: Diamond (All Resistances), Royal gems for more
- •Gems have 4 tiers: Crude → Chipped → Standard → Flawless → Royal
- •Unsocketing preserves the Gem but costs gold
TEMPERING MANUALS
Each manual unlocks a pool of Tempered Affixes that can be applied to equipment at the Blacksmith. Items can hold up to 2 Tempered Affixes.