UNIQUE ITEMS
Unique, Uber Unique, and Mythic items — 39 total
Lucky Hit: Up to a 15% chance to trigger a poison nova that applies X Poisoning damage over 5 seconds to all Nearby enemies. Gain X Life on Kill.
Gain 10–20% Damage Reduction. In addition, gain +4 Ranks to all Skills.
Gain 30% Maximum Primary Resource. In addition, when you take damage, drain X Primary Resource instead of Life. Damage is prevented while your Primary Resource is not empty.
Increases your Critical Strike Damage by 60–100%. The other properties of this weapon can roll higher than normal.
Lucky Hit: Up to a 10% chance to deal X Shadow damage to surrounding enemies and reduce their damage output by 20% for 5 seconds.
Each consecutive Core Skill cast reduces the Resource cost of your next Core Skill by 8–12%, up to a maximum of 40%.
After killing an Elite enemy, you have a 10–20% chance to gain the effect of a random Shrine for 10–20 seconds. Can only occur once every 30 seconds.
If a Core Skill hits 5 or more enemies, 20–40% of the Resource cost is refunded.
Your attacks randomly deal 1–200% of their normal damage.
Effects that Heal you beyond your Maximum Life grant you a Barrier up to 80–100% of your Maximum Life that lasts for 8 seconds.
You leave behind a trail of frost that Chills enemies. Enemies that are already Chilled when they enter the frost are Frozen for 3 seconds.
You deal 20–30% increased damage while Unstoppable and for 4 seconds after. When you become Unstoppable, gain X of your Primary Resource.
After you spend 300 of your Primary Resource, your next attack Overpowers. After you Overpower, your Primary Resource cost is reduced by 50% for 4 seconds.
Gain X Thorns. For each 1,000 Thorns you have, gain 1% Critical Strike Chance.
Teleport to a random location when you use Teleport. Using Teleport leaves a Crackling Energy at your original location. Gain the effect of the Teleport Enchantment for free.
Every 3rd cast of Fireball launches 2 additional Fireballs. The number of Fireballs cast is tracked and persists through death.
Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion damage is reduced by 30–25%.
After using Teleport, Close enemies are pulled to you and Stunned for 2–3 seconds, but Teleport's Cooldown is increased by 20%.
Your Wolf Companions deal Lightning damage and their attacks have a 30–50% chance to call down a lightning strike for X Lightning damage.
Claw is now a Storm Skill and also casts Storm Strike at 100% of normal damage. Storm Strike has a 50–70% chance to Immobilize the enemy hit for 2 seconds.
Casting Boulder while Hurricane is active will cause your Boulders to rotate around you. Hitting the same enemy multiple times with this greatly increases the damage dealt.
Blood Surge casts a Mini Nova on your Minions, dealing X damage. Damage is increased by 10% for each Minion, up to 100% increased damage.
Create a Bone Prison on Slain Enemies that are afflicted with Shadow Damage over Time. Your Shadowblight deals X bonus damage per target in the prison.
When you pick up 5–10 Blood Orbs, a free Bone Spirit is spawned dealing bonus damage based on your current Life percent.
While using this weapon, Rupture creates a blood pool that deal X Bleeding damage over 6 seconds. Enemies standing in the pool receive 10–20% increased Bleeding damage.
Steel Grasp launches 2 additional chains. Enemies hit by Steel Grasp are Slowed by 55–75% for 3 seconds.
Increase Frenzy's maximum stacks by 2–4. While you have maximum Frenzy, your other Skills gain 10–20% increased Attack Speed.
Lucky Hit: Up to a 20–40% chance to reduce the Cooldowns of your non-Ultimate Skills by 1–2 seconds when you inflict Bleeding on an Elite enemy.
Lucky Hit: Hits with this weapon have up to a 10% chance to deal double damage and Knock Back the enemy. Double damage is also granted when the Knockback Glyph is socketed.
Unless it hits a Boss or Player, Death Trap will continually reset its Cooldown and never expire, but its damage is reduced by 35%.
Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to a 20–30% chance to summon a Shadow Clone that mimics your attack.
The first direct damage you deal to an enemy is always a Critical Strike. If you had maximum stacks of the Precision Key Passive when you cast the skill, gain X Energy, this cannot happen more than once per cast.
You gain 10–20% increased Lucky Hit Chance against Crowd Controlled enemies.
Your Skills are treated as if they have a 100% Critical Strike Chance against Stunned enemies. After Critically Striking Stunned enemies, they become Immune for 3 seconds, but you deal 30% reduced damage to them for 5 seconds.
Shadowblight now also applies to Healthy enemies. Your Minions deal 20% increased damage to enemies affected by Shadowblight.
Companions have a 20–35% chance to cast their accompanying Skill for free. Your Companion Skills deal bonus damage equal to 20–30% of your Willpower.
Drop to 0 Life for up to 10 seconds when you would die. While at 0 Life, you are Unstoppable and deal 20–30% increased damage. When this expires, you heal to 25% of your Maximum Life.
Each enemy you Evade through reduces your active Cooldowns by 0.5–1.5 seconds, up to 4 enemies per Evade.
Your first Hit each second applies a stacking Burn to the enemy for X Fire damage over 4 seconds. This can stack up to 5 times.